Changelog
All notable changes to Hermanity Idle will be documented here.
[v0.4] — 2026-07-17 (in flight)
Added
- Hugo lore site + GitLab Pages deploy pipeline
- Mr. Sparks’s Parakeet boss (Tier 2 mini-boss)
- /play/ SPA mount
[v0.3] — 2026-07-17
Added
- JSON catalogue (7 files, zod-validated)
- 4-tab Bank (Loot / Materials / Consumables / Stash × 16 slots = 64)
- 28-slot Inventory page
- 4-slot Equipment page + cycle-from-inventory
- Quest log with Accept action (Roaches in /tmp, First Green)
- Save format v2 with v1→v2 migrator
- Schema-validation tests (8 new; total 21/21 vitest pass)
[v0.2] — 2026-07-17
Added
- DESIGN.md v0.2 — locked tech (TS + React + Vite, NOT PixiJS), 42 skills / 30 monsters / 10 NPCs catalogue
- ARCHITECTURE.md v0.2 — pure-domain heartbeat
simulate(state, dt) - CATALOGUE.md — 42-skill / 30-monster / 10-NPC catalogue with drops, hooks, mechanics
- ASSETS.md — Pixel Butler art style locked
- README.md — operator-facing one-pager
[v0.1] — 2026-07-17 (scaffold)
Added
- Initial repo scaffold: README, DESIGN.md v0.1, ARCHITECTURE.md, ROADMAP.md, CHANGELOG.md
- 6 phase-labeled kanban issues
- Hygiene CI job (
validate:json)